360 Flex - Day 2 (Tuesday) - Live Blogging
As you saw yesterday afternoon I didn’t blog too much, so let’s how today goes. The party last night was really fun, lot’s of networking, rock band playing and just a nice general geek atmosphere.
Evolution of RIA Design Principals
Right now the “Evolution of RIA Design Principals” panel is about to start.
Panel is:
- Chet Haase – Senior Computer Scientists at Adobe
- Bill Scott – Director UI Engineering at Netflix
- Ehud Waizer – SAP
- Paul Guirata – Catalyst Resources
Context: oriented to customer facing applications. Not games.
Chet Haase
He works on effects at Adobe. Effects used in a subtle way can make the user more effective.
What are the top 3 rules
- Transitioning
- Anticipatory
- well-timed.
Don’t Lose the User.
Bill Scott
Principles for Interesting Moments
- Input where you output
- Require a light footprint
- Stay in the flow
- Offer invitations
- Be reactive
- Use transitions
Paul Giurata
Modular
Reusable
- Panel vs Page
- Panels being reusable application(s)
- Panels being re-used down to the code level
- Panels potentially being entirely separate applications
Bill mentions Christine Perfetti has a few videos on usability testing.
Compiled Favorite Principles
- Transitioning (Animations)
- Anticipatory
- Timing
- Don’t Lose the User
- Interesting Moments
- Modular
- Reusable
Consistency .via. developers working from the same code. Not a style guide as it’s open for interpretation.
Whats New in Flex 4 that’s NOT Spark! – Deepa Subramaniam
Deepa was on the engineering team for 7 years and now just got promoted as product manager.
She will put the slides on her blog. So I will go easy with the notes.
We will talk about:
- Enhanced States
- Pixel Bender Integration
- Text (TLF)
- 2-way Data Binding
- Advanced CSS
- OSMF
- MXItemRenderer
- RSLs
- Charting Enhancements
- ASDoc
- MXML Vector
- Compile time FXG Optimization
- Improved Compiler
2-Way Databinding
Inline declaration using the syntax, @{bindable_property}
Enhanced States Syntax
- AddChild/RemovedChild replaced with includeIn/excludeFrom
- State Groups
Text
- FTE – Flash Text Engine in FP10
- TLF – Text Layout Framework, set of ActionScript classes build atop FTE. Is XML-based markup
Each text element maps to a class
flash.textLayout.elements.DivElement
flash.textLayout.elements.ParagraphElement
flash.textLayout.elements.SpanElement
flash.textLayout.elements.TabElement
TLF Partitioning:
- Simple, plain text
- Rich text
- Rich editable text
- Rich, editable, selectable text
Pixel Bender Integration
- Pixel Bender: language for hardware-indepdent image processing algorithm
- Shader: compiled instance of a Pixel Bender kernel
- Flex introduces the ShaderFilter class. Simplifies pixel bender such that they can be invoked in MXML
Advanced CSS
- Flex 3: type and class selectors
- Flex 4: Multiple class selectors, id selectors, descendant selectors, pseudo-selectors, pseudo-state selectors
Eg pseudo-state selectors
@namespace s "library://ns.adboe.com/flex/spark";
s|Button:up {
color:#000000;
}
s|Button:down {
color:#FFFFFFF;
}
OSFM
- Generic framework for managing media in Flash applications
- Offers playback functionality, exposed in the Spark video component
- replaces FLVPlayback
- org.osmf.media.MediaPlayer
- Play, pause, stop, loop, seek, volume, autoLoop, autoPlay, ...
MXItemRenderer
- Spark ItemRenderers for use with MX List-based components
- Extends Spark ItemRenderer and handles the contractual differences
Charting Enhancements
- FilterFunctions for chart types. Can specify custom filter functions against the data set
- Inverted axis support
- RendererDirection in PieSeries
- Performance related bug fixes
RSLs
- By default RSL is turned on.
- Default linked HelloWorld is 78% smaller
- How to monkey patch when using RSLs. If you monkey patch you loose the benefits off RSLs
- Flex is split in 6 RSLs: textlayout, osmf, framework, spark, sparkskins, rpc
MXML Vector
- New type
- Like Arrays but contents are restricted to a single base type
- Faster than array
hi
bye
Compile-time FGX Optimization
- FXG directly to SWF representation
- Faster and smaller
- .fxg or past FXG into an MXML Component uses compile-time FXG Optimization
ASDoc
- Comments in MXML
- Support DITA creation
- Max, Win, Linux
Improved Compiler
- Incremental compilation. 50-80% better
- Full compilation: 30-40% better (large apps)
- Compiler Memory Usage: large apps are 30% better. multi-project apps are 70% better. Small apps are similar to Flex 3
- Company:
- Operating System:
- Person:
- Programming Language:
- Tags:
- Technology:
- Add new comment
- 234 reads
- Feed: onrails.org
- Original article


Recent comments
1 year 23 weeks ago
1 year 23 weeks ago
1 year 25 weeks ago
1 year 27 weeks ago
1 year 42 weeks ago
1 year 45 weeks ago
1 year 45 weeks ago
1 year 45 weeks ago
1 year 46 weeks ago
1 year 48 weeks ago